ShaderProgram.loadUniform
- typeof(this) loadUniform(int locationID, bool value)
- typeof(this) loadUniform(int locationID, int value)
- typeof(this) loadUniform(int locationID, uint value)
- typeof(this) loadUniform(int locationID, float value)
- typeof(this) loadUniform(int locationID, Vector2F vector)
- typeof(this) loadUniform(int locationID, Vector3F vector)
- typeof(this) loadUniform(int locationID, Vector4F vector)
- typeof(this) loadUniform(int locationID, Matrix4F matrix)
- typeof(this) loadUniform(string name, bool value)
- typeof(this) loadUniform(string name, int value)
- typeof(this) loadUniform(string name, uint value)
- typeof(this) loadUniform(string name, float value)
- typeof(this) loadUniform(string name, Vector2F vector)
- typeof(this) loadUniform(string name, Vector3F vector)
- typeof(this) loadUniform(string name, Vector4F vector)
- typeof(this) loadUniform(string name, Matrix4F matrix)
* Load an uint uniform using location id and value. * Returns reference to this so it can be used in a stream.