InputAction.DeviceAction

*

  1. alias DeviceAction = KeyboardAction
  2. alias DeviceAction = MouseAction
  3. alias DeviceAction = JoystickAction
    struct InputAction(DEVICE)
    static if(!(is(DEVICE == Keyboard)))
    static if(!(is(DEVICE == Mouse)))
    static if(is(DEVICE == Joystick))
    alias DeviceAction = JoystickAction

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