Ray.intersect

  1. bool intersect(Triangle!(T, 3) triangle, T t, T u, T v)
  2. bool intersect(Plane!T plane, PointType intersection, T distance)
    struct Ray(T, int N)
    const
    static if(N == 3 && isFloatingPoint!T)
    bool
    intersect
    if (
    N == 2 ||
    N == 3
    )

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