ShaderProgram.loadUniform
- void loadUniform(int locationID, bool value)
- void loadUniform(int locationID, int value)
- void loadUniform(int locationID, uint value)
- void loadUniform(int locationID, float value)
- void loadUniform(int locationID, Vector2F vector)
- void loadUniform(int locationID, Vector3F vector)
- void loadUniform(int locationID, Vector4F vector)
- void loadUniform(int locationID, Matrix4F matrix)
- void loadUniform(string name, bool value)
class ShaderProgram
nothrow @trusted @nogc
void
loadUniform
- void loadUniform(string name, int value)
- void loadUniform(string name, uint value)
- void loadUniform(string name, float value)
- void loadUniform(string name, Vector2F vector)
- void loadUniform(string name, Vector3F vector)
- void loadUniform(string name, Vector4F vector)
- void loadUniform(string name, Matrix4F matrix)
Load bool uniform using uniform name and value.