Platform

* A platform represents the root system for window manager. * Currently it supports only one window. * GraphicsEngine service should be initialized before attemping to initialize the platform.

Members

Static functions

deinitialize
void deinitialize()

* Deinitialize current platform.

getWindow
Window getWindow()

* Get current platform window.

initialize
void initialize()

* Initialize current platform. * It loads the GLFW library. * Application fails if library coudn't be loaded.

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