* A platform represents the root system for window manager. * Currently it supports only one window. * GraphicsEngine service should be initialized before attemping to initialize the platform.
* Deinitialize current platform.
* Get current platform window.
* Initialize current platform. * It loads the GLFW library. * Application fails if library coudn't be loaded.
See Implementation
* A platform represents the root system for window manager. * Currently it supports only one window. * GraphicsEngine service should be initialized before attemping to initialize the platform.