Gui.addAction

* Add a new action for the current gui using an id, an event, * an array of tuple containing the wanted widget and its event and a priority. * The priority param is optional, its default value is 0. * Returns reference to this so it can be used in a stream.

class Gui
addAction
(
T
)
(
string id
,
void delegate action
,
Tuple!(T, Event)[] objEvList = null
,
ubyte priority = 0
)

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