* Copyright: Copyright (C) 2018 Gabriel Gheorghe, All Rights Reserved * Authors: $(Gabriel Gheorghe) * License: GNU GENERAL PUBLIC LICENSE Version 3 * Source: * Documentation: * Coverage:
* Shader program type.
* In Linux IntelHDGraphics, OpenGL 3.0 is used.
* In Windows Nvidia/AMD, OpenGL 4.5 is used.
See Source File
* Copyright: Copyright (C) 2018 Gabriel Gheorghe, All Rights Reserved * Authors: $(Gabriel Gheorghe) * License: GNU GENERAL PUBLIC LICENSE Version 3 * Source: * Documentation: * Coverage: