Joystick

*

Constructors

this
this()

*

Members

Functions

isButtonDown
bool isButtonDown(JoystickButton button)

* Returns true if joystick button was just pressed in an event loop.

isButtonHold
bool isButtonHold(JoystickButton button)

* Returns true if joystick button is still pressed in an event loop. * Use case: shooting something.

isButtonNone
bool isButtonNone(JoystickButton button)

* Returns true if joystick button has no input action in an event loop.

isButtonUp
bool isButtonUp(JoystickButton button)

* Returns true if joystick button was just released in an event loop.

isConnected
bool isConnected()

* Returns true if joystick is connected.

isUnfolding
bool isUnfolding(JoystickButton button, JoystickAction action)

*

processButtons
Joystick processButtons()
Undocumented in source. Be warned that the author may not have intended to support it.
setConnected
Joystick setConnected(bool value)
Undocumented in source. Be warned that the author may not have intended to support it.
update
void update()
Undocumented in source. Be warned that the author may not have intended to support it.

Meta