Matrix.rotation

struct Matrix(T, ubyte R, ubyte C = R)
static
static if(isSquare && (R == 3 || R == 4) && isFloatingPoint!T)
rotation
(,
Vector!(T, 3) axis
,)
if (
R >= 2 &&
R <= 4
&&
C >= 2
&&
C <= 4
)

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