Quaternion.opCast

Converts a to a 4x4 rotation matrix.

  1. U opCast()
  2. U opCast()
    struct Quaternion(T)
    const
    U
    opCast
    (
    U
    )
    ()
    if (
    is(U.type : type)
    &&
    (U.rowCount == 4)
    &&
    (U.columnCount == 4)
    )

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