Quaternion.opCast

Convert to a 3x3 rotation matrix.

  1. U opCast()
    struct Quaternion(T)
    const
    U
    opCast
    (
    U
    )
    ()
    if (
    is(U.type : type)
    &&
    (U.rowCount == 3)
    &&
    (U.columnCount == 3)
    )
  2. U opCast()

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