Plane.this

  1. this(Vector!(T, 4) abcd)
  2. this(Vector!(T, 3) origin, Vector!(T, 3) normal)
    struct Plane(T)
    this
    (
    Vector!(T, 3) origin
    ,
    Vector!(T, 3) normal
    )
    if (
    isFloatingPoint!T
    )
  3. this(Vector!(T, 3) A, Vector!(T, 3) B, Vector!(T, 3) C)

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