liberty-engine ~master (2019-02-13T12:42:06Z)
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Plane.this
liberty
math
shapes
Plane
this
(Vector!(T, 4) abcd)
struct
Plane
(T)
this
(
Vector
!(
T
, 4)
abcd
)
if
(
isFloatingPoint
!
T
)
this
(Vector!(T, 3) origin, Vector!(T, 3) normal)
this
(Vector!(T, 3) A, Vector!(T, 3) B, Vector!(T, 3) C)
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