Scene.spawn

Spawn a scene entity using its reference. You can specify where to spawn. By default is set to scene tree.

  1. T spawn(T entity, string id, void delegate(T) initMethod)
    class Scene
    ref
    T
    spawn
    (
    T : Entity
    bool STRAT = true
    )
    (
    ref T entity
    ,
    string id
    ,
    void delegate
    (
    T
    )
    initMethod = null
    )
  2. T spawn(string id, void delegate(T) initMethod)

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