vertexCode
immutable
auto vertexCode =
q{
#version 450 core
layout (location = 0) in vec3 position;
//layout (location = 1) in vec4 color;
layout (location = 2) in vec2 texCoords;
out vec2 pixelTexCoords;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
//uniform vec4 pixelColor;
void main() {
gl_Position = projection * view * model * vec4(position, 1.0f);
pixelTexCoords = texCoords;
}
};