vertexCode

Undocumented in source.
immutable
auto vertexCode = q{ #version 450 core layout (location = 0) in vec3 position; //layout (location = 1) in vec4 color; layout (location = 2) in vec2 texCoords; out vec2 pixelTexCoords; uniform mat4 model; uniform mat4 view; uniform mat4 projection; //uniform vec4 pixelColor; void main() { gl_Position = projection * view * model * vec4(position, 1.0f); pixelTexCoords = texCoords; } };

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