Reload OpenGL function pointers.
Once a first OpenGL context has been created, you should call reload() to get the context you want.
This will attempt to load every OpenGL function except deprecated.
Warning: This may be dangerous because drivers may miss some functions!
Reload OpenGL function pointers. Once a first OpenGL context has been created, you should call reload() to get the context you want. This will attempt to load every OpenGL function except deprecated. Warning: This may be dangerous because drivers may miss some functions!