RenderUtil

Members

Functions

createBuffer
VideoBuffer createBuffer(BufferTarget target, DataUsage usage, T[] data)
createShaderProgram
ShaderProgram createShaderProgram(string vertex_code, string fragment_code)
createVertexArray
VertexArray createVertexArray()
createVertexSpec
VertexSpec!VERTEX createVertexSpec(ShaderProgram shader_program)
drawElements
void drawElements(DrawMode drawMode, int count, VectorType type)

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