Matrix.rotateZAxis

Returns rotation matrix along axis Z.

struct Matrix(T, ubyte R, ubyte C = R, MatrixOrder O = CurrentMatrixOrder)
static if(O == MatrixOrder.RowMajor)
static if(isSquare && (R == 3 || R == 4) && isFloatingPoint!T)
alias rotateZAxis = rotateAxis!(0, 1)

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