* Set mouse move listener using x and y offsets. * Works only if camera mouse move listener isn't locked. * If it works then it updates camera vectors at the end. * Returns reference to this so it can be used in a stream.
See Implementation
* Set mouse move listener using x and y offsets. * Works only if camera mouse move listener isn't locked. * If it works then it updates camera vectors at the end. * Returns reference to this so it can be used in a stream.