Create a vertex array object.
Bind this vertex array object. Returns reference to this so it can be used in a stream.
Unbind this vertex array object. Returns reference to this so it can be used in a stream.
Create a new video buffer instance using target, usage and buffer data. See GfxBufferTarget and GfxDataUsage enumerations.
Create a new video vertex array object instance.
Release buffers from video memory.
Release vertex array objects from video memory.
Append a buffer id to the buffer list.
* Append a vertex array id to the vertex array list.
Release vertex array objecs and vertex buffer objects.
Vertex array object class.