Create a vertex buffer object using target and usage.
Create a vertex buffer object using target, usage and buffer.
Bind the buffer into video memory. Returns reference to this so it can be used in a stream.
Return the buffer number of bytes.
Returns reference to this so it can be used in a stream.
Returns reference to this so it can be used in a stream.
Returns reference to this so it can be used in a stream.
Returns reference to this so it can be used in a stream.
Unbind the buffer from video memory. Returns reference to this so it can be used in a stream.
Create a new video buffer instance using target, usage and buffer data. See GfxBufferTarget and GfxDataUsage enumerations.
Create a new video vertex array object instance.
Release buffers from video memory.
Release vertex array objects from video memory.
Append a buffer id to the buffer list.
* Append a vertex array id to the vertex array list.
Release vertex array objecs and vertex buffer objects.
Vertex buffer class.