* Bind the texture. * Returns reference to this so it can be used in a stream.
* Delete texture internally. * Returns reference to this so it can be used in a stream.
* Generate mipmap for texture 2D. * Returns reference to this so it can be used in a stream.
* Generate texture internally. * Returns reference to this so it can be used in a stream.
* Returns texture height.
* Returns texture unique id.
* Returns the texture level of detail bias.
* Returns the relative texure path.
* Returns the type of the texture. * For available options see TextureType.
* Returns texture width.
* Set both width and height of texture. * Returns reference to this so it can be used in a stream.
* Set the texture height. * Returns reference to this so it can be used in a stream.
* Set texture level of detail bias. * Returns reference to this so it can be used in a stream.
* Set the texture width. * Returns reference to this so it can be used in a stream.
* Unbind the texture. * Returns reference to this so it can be used in a stream.
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