Texture.setLODBias

* Set texture level of detail bias. * Returns reference to this so it can be used in a stream.

class Texture
typeof(this)
setLODBias
(
string op = "="
)
(
float value
)
if (
op == "=" ||
op == "+="
||
op == "-="
||
op == "*="
||
op == "/="
||
op == "%="
)

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