* Returns object location in relative space.
* Returns model matrix for the object representation.
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* Returns object rotation in relative space.
* Returns object scale in relative space.
* Rotate object specifying the rotation angle for pitch axis. * Returns reference to this so it can be used in a stream.
* Rotate object specifying the rotation angle for roll axis. * Returns reference to this so it can be used in a stream.
* Rotate object specifying the rotation angle for yaw axis. * Returns reference to this so it can be used in a stream.
* Translate location using x, y and z scalars as coordinates. * Location is done in space.
* Translate location using a vector with x, y and z coordinates. * Location is done in space. * Returns reference to this so it can be used in a stream.
* Translate x-coordinate location. * Location is done in space. * Returns reference to this so it can be used in a stream.
* Translate y-coordinate location. * Location is done in space. * Returns reference to this so it can be used in a stream.
* Translate z-coordinate location. * Location is done in space. * Returns reference to this so it can be used in a stream.
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* * Returns reference to this so it can be used in a stream.
* * Returns reference to this so it can be used in a stream.
* * Returns reference to this so it can be used in a stream.
* * Returns reference to this so it can be used in a stream.
* Scale object using same value for x, y and z coordinates. * Returns reference to this so it can be used in a stream.
* Scale object using x, y and z scalars for coordinates. * Returns reference to this so it can be used in a stream.
* Scale object using a vector with x, y and z scalars for coordinates. * Returns reference to this so it can be used in a stream.
* Scale object on x axis. * Returns reference to this so it can be used in a stream.
* Scale object on y axis. * Returns reference to this so it can be used in a stream.
* Scale object on z axis. * Returns reference to this so it can be used in a stream.
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