World.setExpHeightFogColor

* Set the exp height fog color of the scene using a vector of 3 values for the color (RGB) in a template stream function. * Assign a value to exp height fog color using world.setExpHeightFogColor(vector3) or world.setExpHeightFogColor!"="(vector3). * Increment exp height fog color by value using world.setExpHeightFogColor!"+="(vector3). * Decrement exp height fog color by value using world.setExpHeightFogColor!"-="(vector3). * Multiply exp height fog color by value using world.setExpHeightFogColor!"*="(vector3). * Divide exp height fog color by value using world.setExpHeightFogColor!"/="(vector3). * Returns reference to this so it can be used in a stream.

  1. typeof(this) setExpHeightFogColor(float r, float g, float b)
  2. typeof(this) setExpHeightFogColor(Vector3F expHeightFogColor)
    class World
    typeof(this)
    setExpHeightFogColor
    (
    string op = "="
    )

Meta