* Set the exp height fog color of the scene using 3 floats for the color (RGB) in a template stream function.
* Assign a value to exp height fog color using world.setExpHeightFogColor(r, g, b) or world.setExpHeightFogColor!"="(r, g, b).
* Increment exp height fog color by value using world.setExpHeightFogColor!"+="(r, g, b).
* Decrement exp height fog color by value using world.setExpHeightFogColor!"-="(r, g, b).
* Multiply exp height fog color by value using world.setExpHeightFogColor!"*="(r, g, b).
* Divide exp height fog color by value using world.setExpHeightFogColor!"/="(r, g, b).
* Returns reference to this so it can be used in a stream.
typeof(this)setExpHeightFogColor(float r, float g, float b)
* Set the exp height fog color of the scene using 3 floats for the color (RGB) in a template stream function. * Assign a value to exp height fog color using world.setExpHeightFogColor(r, g, b) or world.setExpHeightFogColor!"="(r, g, b). * Increment exp height fog color by value using world.setExpHeightFogColor!"+="(r, g, b). * Decrement exp height fog color by value using world.setExpHeightFogColor!"-="(r, g, b). * Multiply exp height fog color by value using world.setExpHeightFogColor!"*="(r, g, b). * Divide exp height fog color by value using world.setExpHeightFogColor!"/="(r, g, b). * Returns reference to this so it can be used in a stream.