World.setExpHeightFogColor

* Set the exp height fog color of the scene using 3 floats for the color (RGB) in a template stream function. * Assign a value to exp height fog color using world.setExpHeightFogColor(r, g, b) or world.setExpHeightFogColor!"="(r, g, b). * Increment exp height fog color by value using world.setExpHeightFogColor!"+="(r, g, b). * Decrement exp height fog color by value using world.setExpHeightFogColor!"-="(r, g, b). * Multiply exp height fog color by value using world.setExpHeightFogColor!"*="(r, g, b). * Divide exp height fog color by value using world.setExpHeightFogColor!"/="(r, g, b). * Returns reference to this so it can be used in a stream.

  1. typeof(this) setExpHeightFogColor(float r, float g, float b)
    class World
    typeof(this)
    setExpHeightFogColor
    (
    string op = "="
    )
    (
    float r
    ,
    float g
    ,
    float b
    )
    if (
    op == "=" ||
    op == "+="
    ||
    op == "-="
    ||
    op == "*="
    ||
    op == "/="
    )
  2. typeof(this) setExpHeightFogColor(Vector3F expHeightFogColor)

Meta