- modelMatrix
const(Matrix4F) modelMatrix()
- position
const(Vector3F) position()
- rotate
void rotate(float angle, float rotationX, float rotationY, float rotationZ)
- rotate
void rotate(float angle, Vector3F rotation)
- rotatePitch
void rotatePitch(float angle)
- rotateY
void rotateY(float angle)
- rotateZ
void rotateZ(float angle)
- rotation
const(Vector3F) rotation()
- scale
void scale(float x, float y, float z)
- scale
void scale(Vector3F scale)
- scale
const(Vector3F) scale()
- scaleX
void scaleX(float value)
- scaleY
void scaleY(float value)
- scaleZ
void scaleZ(float value)
- translate
Transform translate(float x, float y, float z)
- translate
Transform translate(Vector3F translation)
- translateX
void translateX(float value)
- translateY
void translateY(float value)
- translateZ
void translateZ(float value)