Transform

Constructors

this
this(Node parent, Vector3F position, Vector3F rotation, Vector3F scale, float angle)

Members

Functions

modelMatrix
const(Matrix4F) modelMatrix()
position
const(Vector3F) position()
rotate
void rotate(float angle, float rotationX, float rotationY, float rotationZ)
rotate
void rotate(float angle, Vector3F rotation)
rotatePitch
void rotatePitch(float angle)
rotateY
void rotateY(float angle)
rotateZ
void rotateZ(float angle)
rotation
const(Vector3F) rotation()
scale
void scale(float x, float y, float z)
scale
void scale(Vector3F scale)
scale
const(Vector3F) scale()
scaleX
void scaleX(float value)
scaleY
void scaleY(float value)
scaleZ
void scaleZ(float value)
translate
Transform translate(float x, float y, float z)
translate
Transform translate(Vector3F translation)
translateX
void translateX(float value)
translateY
void translateY(float value)
translateZ
void translateZ(float value)

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