Transform.rotate

  1. void rotate(float angle, float rotationX, float rotationY, float rotationZ)
    struct Transform
    pure nothrow @safe @nogc
    void
    rotate
    (
    float angle
    ,
    float rotationX
    ,
    float rotationY
    ,
    float rotationZ
    )
  2. void rotate(float angle, Vector3F rotation)

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