Node.spawn

Spawn an object using its reference. You can specify where to spawn. By default is set to scene tree. Returns new nodes reference.

  1. T spawn(T node, string id, bool start)
    class Node
    ref
    T
    spawn
    (
    T : Node
    )
    (
    ref T node
    ,
    string id
    ,
    bool start = true
    )
  2. T spawn(string id, bool start)

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