Default constructor.
Returns node ID.
Called every physics tick. Optional.
Remove a child node using its reference.
Remove a child node using its id.
Spawn an object using its reference. You can specify where to spawn. By default is set to scene tree. Returns new nodes reference.
Spawn an object using its ID. Second time you call this method for the same id, an assertion is produced. Returns new node reference.
Spawn an object using its reference. Second time you call this method for the same id, nothing happens. Returns old/new node reference.
Spawn an object using its ID only once. Second time you call this method for the same id, nothing happens. Returns old/new node reference.
Called after all objects instantiation. Optional.
Called every frame. Optional.
Returns a child reference using its ID.
Returns an array with children references.
Returns an array with parent references.
Transform component.
Represents an object in the scene tree.