Transform component.
Returns node ID.
Returns an array with parent references.
Returns an array with children references.
Returns a child reference using its ID.
Called after all objects instantiation. Optional.
Called every frame. Optional.
Called every physics tick. Optional.
Remove a child node using its reference.
Remove a child node using its id.
Spawn an object using its reference. You can specify where to spawn. By default is set to scene tree. Returns new nodes reference.
Spawn an object using its ID. Second time you call this method for the same id, an assertion is produced. Returns new node reference.
Spawn an object using its reference. Second time you call this method for the same id, nothing happens. Returns old/new node reference.
Spawn an object using its ID only once. Second time you call this method for the same id, nothing happens. Returns old/new node reference.
Root node of a scene. A scene can have only one root node.